swat4, omni, ecoquest, blue, memoriam, philosophers, lee, james, adventure company, desserts, cameron, on, pizza, 3fat chicks, shadows of undrentide, razbor, sanctuary, cla, xxx hot sauces, neverwinter, chamber, sims, the legend of zelda,
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The puzzles are primarily inventory-based. You click an item on a character to get a response, or you click an item on some other item on the screen. Click a notation of a phone number on the phone, for example, to make mobsters a call. Nearly all mobsters puzzles follow normal, real-world logic, although some require thought and serious searching. A few puzzles seemed a bit farfetched, but most play fair. I learned that whenever I got stuck, it was usually mobsters because I'd missed something. Careful exploration, everywhere, is crucial. It is possible to die in GK2, and that happens in fairly spectacular fashion. Each time you die, the game allows you to reload, quit, or retry from the beginning of the puzzle. These areas of the game are difficult, but they provide suspense that will keep you trying until you succeed. Anyway, if your pulse isn't racing at the ends of chapters five and six, perhaps you're dead already.
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