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swat4, omni, ecoquest, blue, memoriam, philosophers, lee, james, adventure company, desserts, cameron, on, pizza, 3fat chicks, shadows of undrentide, razbor, sanctuary, cla, xxx hot sauces, neverwinter, chamber, sims, the legend of zelda, | Still, with talent like Terry Pratchett and Eric Idle listed in the opening credits, perhaps it's time to set preconceptions grim aside and let the masters of yakkity-yak have their say. Adapting story lines, locations and characters from several of Pratchett's Discworld novels, now-defunct Perfect Entertainment, helmed at the time by the very funny writer and director Greg Barnett, managed to develop one of the best games no one ever talks about. Released by Psygnosis in 1996, Discworld II was subtitled Missing Presumed ... !? grim in the UK and Mortality Bytes in the US and grim served as Barnett and Co.'s followup to their 1995 Discworld release. The game starts off with a beautifully animated cutscene. Rincewind, the inept and cowardly wizard who starred in the first game, is back. He and his buddy, the ape librarian for Unseen University, are stumbling through the streets of Ankh-Morpork after a night of drunken debauchery when they happen upon a donkey cart rigged with explosives. |
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or higher Where to Find It Prices/links current as of 12/29/03 Links provided for informational purposes only. FFC makes no warranty with regard to any transaction entered into by any party(ies). adventure company Copyright © Electric Eye Productions. All rights reserved. No reproduction in whole or in adventure company part without adventure company express written permission. Discworld II: Missing Presumed ... !? Review by Scout February 2004 There's a saying that goes, "A child is talkative, a lively woman is loquacious, an old man in his dotage is garrulous." Having just completed Discworld II: Missing Presumed ... !?, I'm left wondering if an adjective exists to describe a really, really, really verbose adventure game that still manages to be funny, witty and profoundly entertaining. Probably not. The two are usually considered mutually exclusive. Most gamers balk at too much dialogue. They want their gameplay meat-and-potatoes simple, and I see their point, I really do. |
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