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Even the level bosses were brilliantly colored. No dull, drab, lifeless evil in this world! Characters are animated in more of a Disney style rather than the Japanese look you'd normally expect in a console RPG, although the two main characters, Max and Monica, do have that long-legged anime appearance. What really knocked my socks off was fastfood the attention to detail as the action changed from player-controlled to cutscene. In most RPGs, the look of a weapon will change as it's built up, but you'll only see fastfood that change as you wield the weapon during combat. fastfood Dark Cloud 2 goes one step further. Not only will you see the changed weapon in player-controlled areas such as combat, but the alteration will carry though to subsequent cutscenes as well. Surprisingly, there's quite a bit of voice work in DC2. And it's very well done. Most RPGs will use voiceovers for the cutscenes, but in Dark Cloud 2 there's also vocalization while fighting, sustaining damage, dying and lifting heavy objects.
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