98se, shakespeare, hint, shady, peter, lifestream, diet, garage, kong, carney, beverages, fallout, acalius, carol, mojo, like, id, bowie,
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The story is cleverly dished out to you one page at a time, as reward for completing puzzles or correctly moving forward, and as you progress, the pages are found and put into the diarythis also gives clues to the puzzle solutions, mixed seamlessly with the developing story. A nice design touch is that the book will save menus where you were last so you don't have to menus go back through all of the pages, which adds to the gameplay. The game is for the most part linear, moving forward in sequence. Objects to collect are limited to menus the diary, its pages, a series of keys, gun, and bullets. The graphics are nicely drawn in a pleasing style, and they add to the overall mood/ambiance and storyline. There are numerous objects throughout the game that are so carefully rendered that they end up being red herrings; in other words, in most games, items you can use are more carefully drawn, and this is often a tip-off.
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