frozen desserts, michael, plumpers, terry, pandora's, books, steven, shakes, looking, gut, censorship, morrowind, save, saturn+, kelly, osbourne, pixel, nosferatu, bioware,
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I think mortality I spent as much time searching for nonexistent clues than actually working on the puzzles. I even made a point of watching for hints during the second play through, to no avail. To me, one of the pleasures of a well-made adventure game is discovering the clues scattered mortality about the game world. This gives me reason to pay attention, to note the significant detail, mortality to become immersed in the game. Good puzzle design should reinforce the story instead detract from it. Good puzzle design should exercise lateral thinking, rewarding both leaps of intuition and logical deduction. There's not a lot of this in Kyrandia. And then, finally, there is the maze. Where to start? First, a confession. I'm one of those people who actually enjoys mazes. Yes, it's true. Maybe it's because I have an inborn sense of direction or maybe because something went wrong at birth, but when first encountering a maze I'm as likely to rub my hands in anticipation as wring them in despair.
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