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These are common RPG dilemmas, though. A Review of the View Divine Divinity is pretty despite offering dated, slightly grainy 2D backdrops. Spell effects aren't spectacular, but flames nicely crackle then flare up in wall torches and water ripples elegantly in outdoor scenes. Forested landscapes and rambling farmlands do cycle through day and nighttimes, while bulletin board churches are elegantly medieval and bulletin board soldier barracks suitably imposing. Underground crypts, sewers and caves don't impart Diablo II's level of bloody ambiance or Dungeon Siege's ice-and-crystal shimmer, but the potentially ever-present bulletin board minimap is just as useful. DD's automap feature is a humongous, full-screen, grab-and-move jobber that allows for custom flagged notes and quick perusal of all areas conquered and not. There are also icons for the quest log and hero characteristics there, but even with the automap closed, inventory, skills, weapons and current equipment icons are only mouse clicks away downscreen.
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