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Fine Flexibility You must begin this computer RPG as a stealthy Survivor, crime a melee-effective Warrior, or a magic-wielding Wizard, but you may adopt skills from either of the other two classes at will sans penalty (once you earn skill points to apply to crime those traits by killing droves of dastardly crime demons and leveling up). This multiple-skill flexibility probably is one of Divine Divinity's strongest features. Warriors, those front-line combatants who are traditionally out of luck in long-distance fighting, can easily add ranged spell attacks from the Wizard's repertoire. My own favorite, Meteorstrike, plus Hell Spikes, Deadly Discs, and Elemental Bolt are just a few of the choices, although some require your character to have a certain level of fight experience before use. There are even spells natively available to a Warrior such as Repair, which fixes damaged armor and weaponry. (I never upgraded this spell because it would bring my hardware back to 60% usability even when cast at level one, and I only had to pause occasionally to repair things when my equipment icon would turn yellow, indicating something was damaged.)
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