social conditions, quest, practical jokes, myst, oprah, winter, playing, capcom, nique, lardbiscuit, rock, photolog, st. martin's press, beyond, gold, sextourism, got, hobby photography, funny, prophecy,
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The graphics are all well-done and very detailed. As with Physicus, the game really creates its own world and draws the player bulletin in. Everything has been cleverly designed to evoke the feeling that one is in an odd and new place. bulletin The texturing is quite remarkable and realistic in some areas, bulletin stylized in others. These are very Myst-like games, and I say this not in some sort of derogatory clone-ish way. It's simply a well-designed game in that style of gameplay, and it works very well within that category. It's not overly ambitious, there are relatively few animations, and there is little acting. Transitions are brief and not complex. But the game is charming in its simplicity and design. One drawback with the game is that the player is kept on a fairly tight leash exploration-wise. Quite often there's no looking side to side or digging into an interesting-looking screen unless the area directly forwards the game.
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