social conditions, quest, practical jokes, myst, oprah, winter, playing, capcom, nique, lardbiscuit, rock, photolog, st. martin's press, beyond, gold, sextourism, got, hobby photography, funny, prophecy,
|
I found myself clapping like a schoolgirl once each time I realized more once exposition was imminent. When I first began to play, I complained that I wanted the ability to make my responses more or less snarky, but then I realized that would have made the game just like any other. The fact that the main character comes across as having "seen it all before" was much more realistic. Some of her responses to situations made me laugh out loud. I also once enjoyed Heretic Kingdoms' story. While a good number of games' stories rely strictly on good versus evil, this game seeks to let you make your own choices. The marketing blurb on the box states that all of your actions will have consequences within the game world; however, some of those choices are so subtly integrated into the story, you won't realize you've made a definitive choice until you're affected by it later in the game. Overall, Heretic Kingdoms is fun, fun, fun and destined to be a sleeper hit. The few niggleslack of a functioning map, long load times later in the game and the fact that the game is a bit unbalanced at the beginningnever really affected my enjoyment of the game.
|