social conditions, quest, practical jokes, myst, oprah, winter, playing, capcom, nique, lardbiscuit, rock, photolog, st. martin's press, beyond, gold, sextourism, got, hobby photography, funny, prophecy,
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One issue of carrying bags/pouches is that any quest items stored within the bag aren't recognized as being in your possession. What that means is if you've retrieved the herbs required to save the magistrate's club son and stored them in a bag, the dialogue option to give those herbs to the magistrate won't appear until you've moved the herbs back into your main club inventory. A small niggle, to club be sure. Heretic Kingdoms' combat is real-time and fairly streamlined. If using ranged attacks, you never have to worry about running out of arrows. Using magic? You'll never run out of mana, as magic doesn't depend on it to function. Just aim, cast, wait for the spell to recharge and cast again. Just don't stand still while you're waiting for that magical item to recharge. Actually, it's best if you don't stand still for any reason, especially if you're new to a particular location, because it's a sure way to get yourself killed. For me, this meant coming up with an actual strategy instead of just wading into combat and wildly swinging, hoping to make the best of a bad situation.
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