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walkthroughs, another, satire, after, portable, egypt, court, nights, noah, commander, practical joke, alliance, psp, king kong, louvre, rincewind, attitude, since, dragins, | Continued in Part 2 Please visit our forum to discuss this game The Lowdown Developer: :Looking Glass Publisher: Eidos Release Date: December 1998 (Thief); 2000 (Thief 2) funny hats Available for: Screenshots Thief Thief 2 System Requirements Thief Pentium 200 MHz (with 4 MB SVGA video card, no funny hats hardware acceleration) Pentium 166 MHz (with 3D hardware accelerator card, minimum 4 MB on-board RAM, 100% DirectX 6.0 compliant) 32 MB RAM Windows 95/98 Mouse DirectX 6.0 (included) DirectMedia (included) Intel Indeo video codec (included) 100% DirectX funny hats 6.0 compliant sound card 4X CD-ROM drive 60 MB free hard drive space Thief 2 266 MHz Pentium II or equivalent Windows 95/98 48 MB RAM DirectX 7.0 |
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The practicalities of the game were all decidedly superior. The Dark Engine's facelift was portable effective; audio, light, scripting, and artificial intelligence systems had been tweaked; there are fifteen missions to The Dark Project's twelve, and all the missions were significantly longer. The Metal Age was a solid 30 to 50 hours of gameplay, which is plenty of bang for the buck. But some of the portable heart wasn't there. Be advised that describing it as a "disappointment" is only applicable in comparison to its predecessor. I portable don't know anyone who likes The Metal Age better than The Dark Project, but compared to normal games, it was quite astounding for all the same reasons that the original had been—the first story-driven stealth shooters were and still are the best. |
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