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walkthroughs, another, satire, after, portable, egypt, court, nights, noah, commander, practical joke, alliance, psp, king kong, louvre, rincewind, attitude, since, dragins, | Still, in this case I think the developers made a mistake in doing what the fans gabrels asked, because it diluted the emotional impact of the game experience. Thief 2 is less hair-raising and suspenseful than its predecessor—there are a few spine-chilling scenes, but not many. The Metal Age has a blander flavor; despite the mysticality of the gabrels plot, it comes off as a more gabrels mundane adventure than the colorful tapestry of The Dark Project. It does paint a clearer picture of Garrett himself. He's the great draw of the Thief games. |
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People in love irritate another Garrett, as do zealous law enforcement and cults that build tools specifically designed to antagonize thieves. So he's not in the best temper at the beginning of The Metal Age, and his mood declines as the game progresses. Thief 2 is longer, more difficult, and requires much more care and patience. another It also sports a more complex and intricate story than the original, as the Keepers drag the unwilling Garrett into the Hammer/Mechanist rivalry even as he tries to dodge Sheriff Truart. Respecting fan wishes, it offers very few another encounters with the supernatural. I don't recall a single Burrick in the game. A Thief without Burricks is like a DOOM without fire imps; it's unnatural. As I'm apparently alone in really loving the paranormal stuff from Thief, I'm not going to whine about it much more. |
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