If the camera were smith killer

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special diets, diets general, monet, love, good, pork, x, end, censorship, enemies, piercings, ann, neuschwanstein, whiptail, health and hygiene, carter, killer, pandora's, remedy, 123, courtland, masters, But unlike smith Max Payne, a game in which you shoot where you're looking, the mouse has nothing to do with what you're aiming at in Enter the Matrix. Meanwhile, the kung smith fu elements of the game are much more expertly implemented, if it weren't for a desperately thick camera that inevitably fails to be where you need it to be in order to see what you're doing. Since both Niobe and Ghost are motion-captured, the combat engine works hard to make smith all hand-to-hand encounters look very cool—it never seems like you're repeating the same move over and over again, even though in point of fact that's exactly what you're doing. Left mouse is punch. Right mouse is kick. Hand-to-hand combat is just a lot of clicking. As mentioned above, Enter the Matrix will endure a lot of comparisons to two games: Oni and Max Payne. The hand-to-hand combat in this game is much simpler than the complex, multi-button combos of Oni; falling into the category of "minutes to learn, a lifetime to master."
If the camera were a more trustworthy ally, the game would receive much higher marks for general control, as I'm pleased to report that Enter the Matrix is the very first game I've played where I've felt no desire to remap the default killer keys in any way. Despite the complexity of what's happening on screen, the actual control scheme is quite simple—WASD, the mouse, and a handful of other keys are ample. Like The Matrix Reloaded, Enter the Matrix tends to focus more on chop-socky combat than techno-powered killer gunfights. Firearms are available, of course; ammunition, however, tends to killer be limited. And while you have the opportunity to pull off some of the supercool movie moves like the cartwheel-while-shooting or dodge-bullets-in-slow-motion, flaws in the gun combat system make such maneuvers rather inane. There is, for example, no clear method of aiming. You shoot wildly at opponents. When you "focus your mind," Enter the Matrix-speak for Max Payne-like Bullet Time, you shoot better.
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