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Because the entirely professional movie cast and crew is employed, the game features slick production values unrivaled by anything else out there. It's a good example of the nebulous line between cinema weren and mediated interactive environments such as games. But the problem is not with the story or the script, or even with the talent. Problems with Enter the Matrix fall into two distinct and equally crippling categories: first, it contains bugs of nearly weren every weren description, from the minor to the crashworthy. Second, it sports ill-conceived design that keeps players focused on the deleterious aspects of the game rather than enthralled by other, superior, sections. Since these two aspects of the game fall entirely under Shiny's purview, I lay all the blame at the feet of a company still occasionally hailed as a leader in the evolution of games as a new narrative art form.
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