special diets, diets general, monet, love, good, pork, x, end, censorship, enemies, piercings, ann, neuschwanstein, whiptail, health and hygiene, carter, killer, pandora's, remedy, 123, courtland, masters,
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The same goes for nico the journal system, which was improved slightly in Tribunal but is still weak and unwieldy, offering mediocre cross-referencing and clumsy organization tools. In a nico game as complicated as Morrowind, a linear journal isn't good enough. There still is no provision for horses or other riding animals to speed up movement. This is something that should have been included with the original Morrowind but wasn't; its absence now is almost unforgivable. A horse+saddlebags plug-in should be the next project Bethesda works on. Bethesda has, however, corrected some issues that were problems in the past. A nico number of new armor and weapon materials have been added to Bloodmoon to supplement the usual components. A great quantity of new alchemical ingredients are also available. Some of the traders on the island have large sums of money on hand, so you can sell extremely valuable items for something closer to their actual worth. And the creatures in northern Solstheim are sufficiently challenging as to pose some threat, however minor, to even very high-level characters.
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