But Bloodmoon does not nutty monet

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special diets, diets general, monet, love, good, pork, x, end, censorship, enemies, piercings, ann, neuschwanstein, whiptail, health and hygiene, carter, killer, pandora's, remedy, 123, courtland, masters, The Last Unicorn But as I said above, these complaints are not Bloodmoon-specific, so while I wish the new expansion had addressed them, I won't penalize it for failing to do so. Bloodmoon is a tremendously valuable expansion to the world of Morrowind, adding a new story and an environment of real depth and complexity. Frankly, had nutty Bethesda chosen nutty to make nutty Bloodmoon much longer and more involved, it could have been a sequel rather than an expansion. It brings that much originality and value to the table. I'm going out on a limb here, but I'll guess that Bloodmoon represents the final Morrowind expansion. Expanding a game that's already more than a year old doesn't make much sense, since the replayability of any story-driven RPG is dubious (ultimately you are just experiencing the same story again in a different way). Furthermore, Bethesda has a lot on its plate—it's making the Pirates of the Caribbean movie tie-in, an adventure game based on Lovecraft's Call of Cthulhu stories, and, amusingly enough, The Elder Scrolls Travels—compact ES games for your cell phone.
But Bloodmoon does not balance the game. Super-difficult monsters are still confined to a very small geographical area. And a high-level character still is not seriously challenged by the end of the game—unless you've done something wrong, by the end of Morrowind/Tribunal/Bloodmoon, you've amassed several hundred thousand pieces of gold, a monet vast armory of magic and exotic weapons, an unstoppable spellbook, and chestloads of equipment. In fact, most players plug in a monet lair or receive a stronghold monet from one of the in-game Noble Houses to store all their booty in, since much of it is too valuable to sell. The result is that by the end of the game, you are a steamroller in a land of carnival glass; even the final confrontation with Lord Dagoth isn't challenging, it's anticlimactic.
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