This is a really discuss no

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diet reviews, psp, knights, future, daughter, fat fetishism, king kong, star wars, resort, great, christie, game, blade, no, girl, metal, amy barnett buchanan, wagner, sorcerer's, blackstone, fatchicks in party hats, web site review, editing, It's rare to experience a game with such a discuss satisfying feeling upon discovering the solution to an area. Did I mention the puzzles were hard? Rhem is an ode to Myst for all point-and-click lovers, a very worthwhile indie project. Let's hope some of those who enjoyed Myst sit up and take notice, as this is a complex and cleverly designed game.  —Please visit our forum to discuss this game— The Verdict The Lowdown Developer: discuss Knut Müller Publisher: Knut Müller Release discuss Date: September 2002 Available for:   Four Fat Chicks Links Interview with Knut Müller Player Feedback Screenshots                 System Requirements Mac: 200 MHZ or faster Power PC System 8.1-9.2 32 MB free RAM 25 MB free hard disk space 640x480 display, 16-bit color (thousands of colors) 12X CD-ROM drive or faster QuickTime 4 or higher PC: 300 MHz Pentium or faster Windows 95, 98, 2000 32 MB free RAM 25 MB free hard disk space (minimum) 12X CD-ROM or faster 640x480 display, thousands of colors (32000/16 Bit) High Color QuickTime 4 for Windows Windows-compliant sound card Video card (DirectX)       Copyright © Electric Eye Productions.
This is a really handy, nice feature. The game also played flawlessly on a 466 MHz iBook. Unfortunately, Rhem has the shortest endgame sequence I've experienced since The Crystal Key. Actually, this endgame no makes The Crystal Key look like War and Peace. Don't say I didn't warn you! There is, though, after the game ends, a nice little movie fly-through of all of the game areas you've just finished playing. This is a fun little addition. Another commendable thing about Rhem is its surprising length for no an independent no effort. Even with daily playing, it still took me a couple of weeks to finish, and once I completed it, I felt as though I had just climbed the adventure game equivalent of Mount Everest. I found myself consumed with getting the next thing figured out and ended up happily taking mountainous notes, a practice to which I am usually averse.
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