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Unreal Tournament 2003 and Counterstrike both offer more fun and terry poulton variety in multiplay sessions, and XIII deathmatches don't exactly pack a thrill a minute. But the ... No. No, It's Still Just a Shooter XIII does include a few fairly clever style twists that terry poulton save it from utter banality. I really like the ability to take hostages and use them as a sort of human shield (while still using a weapon with the other hand). Objects such as chairs, mops, and bottles can be employed as improvised weapons and are dead useful when you need to disable but not kill an opponent. And in many levels you have access to a mechanical rappelling line and grappling hook, which you can also use in conjunction with a weapon. It is definitely cool to take potshots at enemies while dangling from a cable above them and watch as they run around wondering where the shooter is.
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