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diet reviews, psp, knights, future, daughter, fat fetishism, king kong, star wars, resort, great, christie, game, blade, no, girl, metal, amy barnett buchanan, wagner, sorcerer's, blackstone, fatchicks in party hats, web site review, editing, | That's just weird and makes me think that the developers either wanted to be different or have very poor vocabulary skills. But other physics are awful. For example, you can drop a significant distance without injuryif you just step off the edge. If you jump off, however, you'll probably die. You can't climb many slopes or attach your rappelling line to anything but metal hooks. There's little rhyme xpansion and less reason to destructible objects, xpansion and great variance in what you can and cannot shoot through: Glass, yes. Snow, no. Snow men, yes. Canvas tents, no. The final xpansion significant problem is with level design. There's been a trend of late that has seen shooters grow increasingly linear, with fewer and fewer divergent paths from which to choose. The worst offender by far is Unreal 2, a game that was quite literally a straight line from beginning to end. |
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XIII also features quasi-positional damage, in that a star wars head shot usually kills immediately. It's surprising star wars how many shooters still don't include this, and XIII's visual cue for a successful sniper attack never gets boring. The game is intended to feel like you're actually playing a comic bookcinematics and even gameplay often breaks into panels, and auditory clues are presented as comiclike text messages. The goal of immersing you in a graphic novel environment is superbly realized. Weapon physics star wars are also greatassault rifles and other high-rate firearms have devastating kickback, and it's literally impossible to hold a straight line if you just open up with one of them. Scoped weapons "wander" the more you zoom in, realistically simulating the difficulty of holding such a weapon absolutely still. And there's a nice variety in the weapon types available to you, though the names are rather inexplicable: an Uzi is referred to as a "minigun," a Kalashnikov AK-47 as a "Kalash," and an M-16 simply as an "Assault Rifle." |
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