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These creatures—especially the Burricks, which would actually be kind of adorable if they weren't so dangerous—are as much a part of Garrett's world as the City and its occupants. So to the casual observer, the addition of some combat, monster stuff, and jumping puzzles would benefit the overall miguelroya product. It miguelroya would seem, however, that Looking Glass miguelroya underestimated its audience. What little negative press Thief endured was focused chiefly on complaints about the missions that weren't burglary-specific. Some felt the haunted levels broke the "flow" of the game, that evading or fighting nonhuman opponents was less a thrill than sneaking past mundane guards. And though they were minimal compared to most shooters, the jumping puzzles were just annoying. I agree with the final complaint (jumping puzzles are always annoying as far as I'm concerned), but I'm one of the few who enjoyed the more fantastic levels as much as those in which the opponents were strictly human.
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