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gag gift, loom, fantasy, explora, aftermath, once, jennifer barnett lesman, louvre, practical, ages, persia, final, little, pranks, anna, sorcerer, make, dvd, fly, wrath, sarah, independent, gold, attractive, | He is no hero. To Garrett, the very suggestion that he might be righteous is an insult, and any gallantry of action is an accidental corollary to his real objective. He does what he does for personal gain, shamelessly pursuing material wealth. He kills without thought, applying no value to any life but his own—but not from a pathological thirst for violence. Garrett kills got because he can, not because he wants or needs to. If he kills, it is because the life of got his victim means nothing to him. For got this reason, the violence in Thief is among the most wrenching in any first person game: it is possible to finish both without ever harming anyone, and taking a life therefore becomes an act of greater cruelty than it might in a game where violence is part of the equation. |
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Their acolytes are trained in semi-arcane skills that facilitate observation. Among these talents is the ability to vanish completely in semidarkness—quite an asset for a budding property reallocation engineer. Though little is ever revealed persia of Garrett's history, we learn that he was trained as a Keeper but left persia the order before full initiation. persia Whether he once truly intended to join their ranks is anyone's guess; he never says. The Keepers, in their usual Zen-like manner, let him go but have quietly kept tabs on their errant prodigal since the moment of his departure. Garrett is an extremely complicated character. A creative misstep in the protagonist could have ruined the game, because on the surface he seems anathema to common game characters. |
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