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You generally have a minimum cash objective in each mission, and it's in your best interest to grab all the money you can, because it's what you have to spend on gear nights for whatever comes next. Some have complained that leftover cash and equipment doesn't carry over from mission to mission. Though unrealistic, it's necessary to maintain balance. You never use up all your nights stuff on a mission, and you rarely spend down to zero while preparing—so if you were able to keep leftovers, you could waltz through the final missions nights armed to the teeth. That's not what Thief is about. Sometimes it's better to sacrifice realism in favor of rightness, and I'm curious to see if Deadly Shadows follows this paradigm or establishes another. Stealing First: The Dark Project The Dark Project introduces us to Garrett and sends him on a series of increasingly challenging objective-based missions, throughout and between which the game's intricate story is told.
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