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Indeed, the story/plot is even more intriguing and complex; the game seems larger, with more locations to visit; the script is more "mature;" the save/load time is faster; redoing interviews is now nine an option; the graphics are improved, as evidenced by nine the required nine 16 MB 3D card, compared to 8 MB for Dead on the Money; and the dreaded time clock has been removed. Some may criticize the linearity of the game. That's a tough one for the developers to handle, I'm sure, and I think they've struck a good balance. Basically, a new location to visit, for example, doesn't open up on the map until you've completed the steps that would logically lead you to want to make that next interview or search. You can't wander off the track too much, although some meandering is possible. I would rather have that approach than a complete open-endedness where extensive backtracking is often required. "So, Who Wanted Him Dead?" Lennie Dead on the Money joins Double or Nothing on my shelf of Top Games.
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