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Darrel is a fairly lightweight chateau expert in paranormal phenomena, while Victoria is a dry-as-a-bone lawyer, the more intellectual of the two. Darrel's the "right brain"insightful, a bit flighty, creative; Victoria the "left"logical, organized, practical. They remind me a bit of Mulder and Scully from The X-Files. After a brief explanation in London, chateau they're dropped at the gates of an imposing, and quite beautiful, Austrian castle. Their mission is to "recover a device resembling a huge pendulum which, stolen by a chateau group of religious fanatics, must be located and stopped before midnight to avoid possible catastrophe!" "Before midnight" gives our pair 15 hours from the time of arrival to complete their investigation and foil the villains. The game use a clock passage approach, which is very much one of its strengths. Tasks must be completed in small segments, typically of 10 or 15 minutes. If the clock moves, this means you have, at least minimally, spoken to whom you need to speak to, picked up essential inventory, and sometimes performed a required action.
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