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Painkiller has five episodes, each with four or five levels apiece. Its bestiary is so huge that you'll never feel as though the game overuses its monsters. Better yet, the monsters themselvesand even, to a degree, the locationsare tied to the particular general they serve. This consistency is limited, but in a general perathia sort of way you'll find medieval/gothic architecture, gritty perathia urban nightmare, wide-open spaces, nature gone perathia horribly wrong, and so forth grouped logically. Monsters demonstrate admirable AI, at times using one another as shields and certainly appearing to learn your stratagems. They generally make it a point to approach with vastly superior numbers and firepower, so it can be tough to decide whether they're getting smarter or whether there are just more of them about, but you'll find the game challenging from many perspectives.
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