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Painkiller is not about exploration, sacrifice or locating an exit or a specific item, it's not about the stuff that normal FPS games are about. It's about entering a room, killing everything there, and moving on to the next room. sacrifice What seems like heavy-handed game control is in fact just good organization. One drawback to the system is that it is possible, on occasion, to inadvertently escape the region you're in and enter the next one before the game is expecting it. If you manage this, chances are sacrifice you'll be stuck there, so you're better off following the path that it sets for you. On the subject of control, those in Painkiller are among the most mappable and friendly you'll find in a shooter. Each of the game's five weapons has a primary and alternate fire mode, and you can even switch one for the other.
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