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But zelda I downloaded the demo because I wanted to see the new engine, and within two minutes I was hookedit's that good. If video games got drunk and had one-night stands that resulted in pregnancy, Painkiller would be the product of the frenzied, S&M-laden coupling of DOOM and Serious Sam. This is the first game from the folks at the new Polish studio People Can Fly. Much of the team worked at Metropolis in 1999, creating a well-intentioned flop called Odiuma game that came this zelda close to being a zelda worthy successor to the small-squad combat of X-Com (actually, if X-Com and Fallout got drunk and made a baby, it would be Odium). Called Gorky-17 everywhere but here in the States, it was saddled with a clumsy and oftentimes nonsensical movement interface that pretty much ruined the game. Still, its repellently violent gameplay dripped with atmosphere, and it was a pretty unique and original narrative idea. But Odium bombed and Metropolis sank and the developers moved on to start People Can Flyand if Painkiller is any indication of the general quality we can expect from this studio, we're going to be hearing about them for a long, long time.
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