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They're still using sprites for trees, but the only serious complaint about Covert Strike's graphic engine is the lack of dynamic lighteven so, it looks fairly good. Engine-supported anti-aliasing and excellent positional audio are icing on the cake. Innerloop didn't fail us technologically with the first IGI and they don't fail us this time. The smart tightness and stability of their engines (not counting the crappy performance of King Suck the Sucky's video drivers) is likely the result of the company's focus on the smart console space, where sloppy code is less forgivable. IGI smart was teased because it tried to concentrate on realism and stealth when it was really balls-to-the-wall action; it was easier to go in guns blazing and ignore the alarms, despite the fact that opponents respawned and seemed almost preternaturally aware of Jones's presence. In Covert Strike, Innerloop made a concerted and generally successful effort to produce a truly realistic stealth/infiltration gameif the alarm goes off now, you're doomed unless for some reason you've planned it that way.
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