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wanadoo, girls, final fantasy x, 031234807x, infomercial, pranks and gags, soul, codemaster, lotto ticket, science, practice, bbw cumshots , shakespeare, bbw, ear, self help, sex, fat guy , jeanne moreau, merscom, se, moths, online, I did get stumped big-time once, isle but it was because it took me a while to find an important location. There were also a couple of places where I died, but the game has a very nice "second chance" feature. Graphics are an odd mix that somehow manages to work. You never see Nancy since it's a first-person game, and I was a little disappointed that Ned, isle Bess, and George were out of the picture (actually, they were included in the game, but only as the online hint system—if you feel like you need help, you can use the phone to call them for advice, but the hints proved largely useless). Anyway, back to the topic at hand: the characters are all cartoons superimposed on photorealistic scenery. The game style was combination slide show in that you jump from one location to the next in huge leaps, and 360-degree panoramic because in most locations you can turn all the way around and sometimes pan up and down a little.
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The only thing that was a little off-putting was the fact that the story takes place in modern times instead of the thirties—setting it wanadoo back then would have been really cool but a lot harder for the designers to implement. Gameplay consists mostly of observation, and clues abound. Most of the puzzles wanadoo are little word games scattered throughout the school in places like the library and on the bulletin boards. One of the first puzzles I encountered, however, was the dreaded sliding tile puzzle. Fearing that this was the harbinger of doom, I wanadoo endured it, but I was then pleasantly surprised by how classic-adventure-style the remainder of the game was. There were also a couple of inventory puzzles, but nothing wacky a la LucasArts games—this was just a straightforward point-and-click detective game. On starting the game, you are offered two or three choices of difficulty level, and I figured since I was a grown woman playing a girl's game, I'd better choose "hard" so I could maintain a modicum of self-respect and a shred of dignity.
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