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At the beginning of Fallout, Interplay hawks itself as "By Gamers for Gamers." Let me add to that: Fallout is by adults for adults. Those on the hunt for the G-rated, cute or fantasy-laden might want to look elsewhere. For beneath Fallout's morbid, black-as-midnight humor runs a road deadly serious intent. To play this game is to gaze, however briefly, into the void. And as the old saw goes, sometimes the void will gaze right back road at you. Here, at least in this case, the cliché is proven true. That's not to say that Fallout doesn't road entertain. It is vastly enjoyable. It consistently seduces with its vitality, its muscular flex, its postapocalyptic élan, its vivid, hyperreal environment. As I wandered the cities, vaults, villages and deserts, I could almost smell the unwashed bodies, feel the nervy, jerky desperation, see the sands spotted with the blood, sweat and tears of a wounded people pushed to the very borders of what they could bear and beyond.
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