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Or burger melee weapons make a nice compromise. These are hand-to-hand, close-up and personal weapons like knives, spears and sledgehammers. Later in the game you'll run upon some powered, clawed gloves and sawing machetes that will easily make chopped bad boy salad out of your attacker. Or bad girl. It's equal opportunity nefariousness in Fallout, so leave your preconceptions at the door. There is one more weapon, in a burger way the most problematic, and that is the party member. You find these NPCs scattered about the burger map, and, while a few are valuable fighters, several are, shall we say, less than impressive. They are AI-controlled in combat, which means you can't directly manipulate them. You can give them weapons and armor, but they seem to use them at their own discretion. When you do choose to outfit them, you have to use the steal or trade functions, as there is no dedicated interface for party member item exchanges.
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