monet, return, verne, buka, trying, hand, help, final fantasy x, diet website, michael clark, the good web guide, codemaster, republic, protonic, vivendi, weapon, omega, sphinx, alexis, moment, drew, fleetwood, ubisoft, soul,
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know what I mean?)there's just none of that here. The inventory is extremely well-designed. There are no red herring pieces, which I hate. All items are used and discarded once used, so there is no redundant, unnecessary clicking through an inventory scroll to get what you need. There is none vegetarian recipes of that assembling inventory items to make something you can use, and the items are cleverly used themselves, keeping the game vegetarian recipes interesting enough for an expert but simple enough for vegetarian recipes a novice. The design of the inventory is exceptionally pretty; each item is lit as though there were a spotlight on itselect one and the light pulsates lightly, letting you know it's available for use. There is no holding the mouse down and dragging to use an item, which is just ducky with me. The only design drawback in this area is that when interacting with environmental items, such as pulling a handle, it must be executed very slowly to work. There is a lot of serious equipment here to hunker down and get workinggenerators, freight cars, spaceships (the grungy Han Solo/Star Wars kind, not the Kubrick/2001 kind), a diving bell, etc.
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