monet, return, verne, buka, trying, hand, help, final fantasy x, diet website, michael clark, the good web guide, codemaster, republic, protonic, vivendi, weapon, omega, sphinx, alexis, moment, drew, fleetwood, ubisoft, soul,
|
But this is a game, isn't it? Even more than The Sims, Myrtana seems populated by NPCs (nonplayable characters) with personalities and bulletin even agendas. It's bulletin not only critical to take notes during direct conversational trees, but also helpful to listen and learn from background dialogues among Castle guards, for example. You may overhear this kind of exchange: "There must be something true about that." "But, I thought it was cleared up ages ago." "No, that wasn't very clever." bulletin "Yeah, it's the same old story every time." If these stimulate your curiosity, you can approach one of more of the NPCs to expand. Of course, depending on your loyalties and status, they may or may not be friendly and receptive. When you do have occasion for combat, the control difficulty initially rears its ugly head, but not in such a way as to be a serious detriment to the fun of the game.
|