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monet, return, verne, buka, trying, hand, help, final fantasy x, diet website, michael clark, the good web guide, codemaster, republic, protonic, vivendi, weapon, omega, sphinx, alexis, moment, drew, fleetwood, ubisoft, soul, | The one-click cursor keeps gameplay very cassandra immersive. A desert world gives the player the feeling of being on Lucas's Tatoonie, and there is an excellent recreation of a jungle. There are smoothly polished marble floors to glide across. But the cassandra graphical high point is definitely the Arkonian city on the water, which includes some absolutely phenomenal design and movie sequences that are so pretty, they are worth playing the game for. Riven comes to mind. There is also some very Riven-esque tunnel work that's cassandra well-designed. The graphics of a rock hitting the water of a pond was just simply visually stunning. The music and ambient sound are very similar to Jewels of the Oracle, and Jewels did pleasantly come to mind during gameplay, although The Crystal Key is not a straight puzzle-based game by any means. There are, oddly, portions where whole sections go by with no music or sound at all (either that or it cut out, but nevertheless, it was not there). |
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The game itself follows a linear path, which is self-evident, but you can explore around all you like. The interface is nicely controlled via Apple's Quicktime VR, giving the player unlimited movement weapon in looking around. Travel occurs via movies that transport you to the next point you want to go to, so no million clicks/steps to arrive at any destination, and the travel itself is fun, like being on a miniroller coaster. Cursor changes to show hotspots, weapon so no pixel-hunting. Inventory is kept in a bag below the game screen, and inventory items are simple, not too many, weapon all get used, and there's no scrolling to see what's in the bag. Captured inventory items float into your bag once clicked on, and to use the item, click once, then click on the desired area of the game, and the item floats itself into use. The look of some of the gameplay areas is very similar to graphics from the Journeyman Project series. There was an alien vessel definitely reminiscent of portions of these games. |
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