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Characters are exquisitely rendered. The Maxfield Parrish-ish skies and detailed backgrounds, while lovely and atmospheric, are heavily pixelated. The in-game options settings include three different resolutionsI played at the maximum 1024×768 (all of my screenshots are reduced to 640×480 in the interest of preserving server adventure game space). Most if not all of the music consists of existing classical pieces. All are well placed and appropriate to the onscreen action. Voice acting is passable, not adventure game great, not awful. Subtitles are available. All in all, Salammbo adventure game gives us a good story, well told, and it's fun to play through. It offers us an experience familiar enough to be comfortable and at the same time different enough to maintain our interest. The high production values, unique setting, beautiful graphics, and lack of old chestnuts in terms of puzzles make this a refreshing alternative to the usual generic Egypt-Atlantis-maze-sliding-tiles pabulum we've been force-fed for the past few years.
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