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In playing Ring, I was never quite clear on who the players were or what the goals were. It ended up being merely a matter of solving puzzles by sheer guesswork and seeing what whitley happened as a result and sitting in front of my computer scratching my head a lot. It whitley probably didn't help that the whole Viking mythology was whitley translated to some outer-space futuristic setting, or that I had only passing familiarity with the opera's story. With Salammbo, however, the story unfolds very linearly, in discrete chunks, in such a way that the game stands alone even for those who may never have heard of Flaubert. Plus, even though Carthage has been turned into a fantasy world, it is still Carthage and still set in the correct time period. As Salammbo opens, the slave Spendius is thrown into a dungeon, we know not why. He escapes into the Sacred Precinct and is caught by Salammbo herself.
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