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If you make a highly imaginative game set in a unique world and requiring a very open mind to appreciate, you're going to get burned. This says bad things about free the industry, implying that the lowest common denominator is the safest audience to cater to. It does not encourage publishers to offer financial support to the Shinys of the worlda grim thought indeed, since free studios like Shiny are the creative successors to Looking Glass, the collapse of which left a scar on our industry free that will never truly heal. Despite poor performance at retail, there have been noises over the past half year about a sequel to Sacrifice. Shiny's a small studio that can only work on one project at a time, and it's currently focused on a video game adaptation of the Matrix filmsa dumb idea, in my opinion, since I defy you to name more than three games-based-on-movies that have been remotely successful. A recent Sacrifice.net posting from Dave Perry, Shiny's president, makes a few remarks about the potential for a Sacrifice 2.
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