Interplay has been in free resurrection

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age, heroes, kid, perathia, resurrection, bbs, error, minelli, low carbohydrate recipes, michael, chronicles, sorcerer, spell, can, swallow, enigma, fast food nutrition, pictures of fat women, carbs, elroy, If you make a highly imaginative game set in a unique world and requiring a very open mind to appreciate, you're going to get burned. This says bad things about free the industry, implying that the lowest common denominator is the safest audience to cater to. It does not encourage publishers to offer financial support to the Shinys of the world—a grim thought indeed, since free studios like Shiny are the creative successors to Looking Glass, the collapse of which left a scar on our industry free that will never truly heal. Despite poor performance at retail, there have been noises over the past half year about a sequel to Sacrifice. Shiny's a small studio that can only work on one project at a time, and it's currently focused on a video game adaptation of the Matrix films—a dumb idea, in my opinion, since I defy you to name more than three games-based-on-movies that have been remotely successful. A recent Sacrifice.net posting from Dave Perry, Shiny's president, makes a few remarks about the potential for a Sacrifice 2.
Interplay has been in desperate financial straits for the last three years, so the failure at retail of an expensive project like Sacrifice was disastrous to everyone. The attempt to build sales by squashing it resurrection into a genre into which it doesn't fit made things worse: dyed-in-the-wool RTSers didn't "get" Sacrifice and didn't commit the time necessary to master it. Casual gamers were resurrection put off by its bizarre landscapes and complicated storyline. Those parents who bother keeping track of what their kids do were resurrection concerned by the demon-lord undertones and splatterfest violence in the game. Despite the lack of human characters, so much blood is spilled in Sacrifice that Wal-Mart released a "friendly" version of the title with entire levels stripped out. Ultimately the pitiful message of Sacrifice's failure is that it's not a good idea to be innovative.
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