Best Fat Paysites
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irrational, more, wagner, interplay, mannheim, spellforce, real, silence, suzanne barnett, drowned, moon, nutrition information, indie, scene, incorporated, sydney, dreamcatcher, | They are in color but muted enough to lend a noirish feel in cell keeping with the dark themes. The 3D characters, on the other hand, aren't the greatesttheir movements are repetitive, their appearance frequently is blocky, and many times they have distinct lines in their necks between where their bodies stay still as their heads are moving about. They're by no means terrible, but cell I do wish the designers had taken a little bit more time with them to bring them up cell to the same level of quality as the rest of the visuals. The music by Robert Marchand was very authentic-sounding for the game's settingit was mainly smooth, light, understated jazzy stuffbut the loops were too short. |
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I had to resort to a walkthrough twice, once for an item overlooked due to insufficient cursoring and the second to look up what the figures in the illegible diagram were. There are no mazes, there is no dying, there are no timed puzzles, there are no sliding tile puzzles. There are only a couple more of instances of insane pixel hunting more ... I think that's about it for the usual suspects among the adventure gaming uglies. Between me and Skinny Minnie, who finished the game shortly before I began, we came up with three different endings. more I only got two because of a bad choice I made about halfway through the game, but Minnie was able to see all three. The pivotal point is just before the finale, so you can restore your last save and see all of the endings yourself with only minimal repetition. Cutscenes and backgrounds are beautiful. |
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