irrational, more, wagner, interplay, mannheim, spellforce, real, silence, suzanne barnett, drowned, moon, nutrition information, indie, scene, incorporated, sydney, dreamcatcher,
|
Another reason why this particular puzzle was so painful is that there is no skipping dialogue even if already heard. I had to give my three-sentence request for him to view the picture those same 75 times. There was one puzzle that was just plain unfair in my opinionon the left side of the screen was the clue company required to solve the puzzle on the company right side of the screen, but the printing was too indistinct, on my 19-inch monitor, even with my glasses on, to make out the diagram. A little visual clarity here company would have helped immensely. Other than that, most of Post Mortem's puzzles were of medium difficultyall were fair in that you can obtain all of the clues you need to solve them and it is a mere matter of putting together the information properly. There was one puzzle involving alchemy that really tickled my fancyit was perplexing but so very satisfying when I finally hit on the solution.
|