You know how sometimes must nico

mummy, bowie, nico, connections, miguelroya, good review, ronstadt, largest message boards, board, files, xp, mallika, archer, nofat chicks, The original Crystal Key held together a lot better—all of its parts were in the right place, there was sufficient clueage for the puzzles, and the graphics were nice, for their time, anyway. Not so with the sequel. Mostly it's like trying to swim through a mudbath—you can't see where you're going. These Boots Were Made for Walking ... must Maybe the mudbath is not the best analogy. You can see where you're going ... must over and over again. Most of your gaming time will be spent traveling from location to location. Probably three-quarters of the game screens have absolutely nothing must to do or see in them. Ever. And the way the game's laid out, you start out with one hub that serves as the launchpad to three or four other locations that in turn serve as the jumping-off point for another set of locations, etc.
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You know how sometimes you'll cook up a scheme nico inside your head and it's a beautiful thing? Flawless, totally cohesive, every part perfectly in synch with every other part? And then you pull it out of your head and nico try to put it into action and not nico only does it not work how you thought it would, but nobody understands what the hell you are trying to do because your synapses don't show? Mm-hmm. That's what we have here with Crystal Key 2. Confession Time Though it pains me to admit it, I sort of liked the original Crystal Key. It'll never rank among my favorites, but had I been the reviewer I would've probably given it the thumb up, same as Orb. It was a B game that was fun to play. It was also, and continues to be, wildly (and unaccountably) successful in terms of sales. Hoping to birth and capitalize on a shiny new franchise, Dreamcatcher commissioned a followup. I don't know wherefrom the developer Kheops arose; most of the personnel in the closing credits are still listed under "Earthlight," developers of the original; I have a sneaking suspicion that Kheops is the landing place of some of now-defunct Cryo's ex-employees.
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