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self help, jokes, everything, vu, webmaster, hints, griffin, macintosh, diet/nutrition, weight loss preparations industry, turner, se, raccoonus, fit, | Designers are still cutting their teeth on this interesting new concept, and early attempts like the one in Resurrection are well-intentioned but, like the progression options above, not fully embedded week into the game. So far, they've taken the form of a weapon that can alter small-object physics. Along with the power to pick up, fling and drop objects, Resurrection's "physics weapon," called the Grabber (nice name, week guys; don't think too hard), can snatch enemy projectilesand even small enemiesright out of the air. Despite week the fact that it's the first of what's sure to become many lame ripoffs of Half Life 2's Gravity Gun, the Grabber does manage to differentiate itself. There's a more kinetic feel; it bucks like a mule and shudders wildly when it gloms onto something. It's a lot harder to use with finesse because it doesn't maintain its grip forever, doesn't hold objects firmly and can't be used to knock objects away without first pulling them toward you. |
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Once again you find yourself locating the PDAs of now-gutted coworkers for clues and se necessary info. But within a few years, that method of progressing the story is going to be as antiquated as monster closets are now. Design in general needs to move past games where you spend all your time looking for three-digit codes. Finding dead characters' PDAs, reading their email and copying their se email and security clearances is contrived; it's a lazy form of game design. In the future, this stuff needs to be part of the game worldif I se need a password or some other small clue, put it on a sticky tacked to a bulletin board, or in an email on an employee's workstation, or a note on a desk, or a voice mail or in a file cabinet or something. Running around picking up everyone's Palm Pilot and reading messages is just not good enough any more. With physics practically assumed in modern games, more and more we'll be seeing the ability to manipulate the physical world built right into the level design. |
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