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The developer has exile deviously and cleverly placed clues all over the place in plain sight in a manner that prevents you from noticing them unless you're carefully paying attention to everything you see and hear. In addition, having a poor memory is a serious detriment to completing this game. At exile the very least, you'll need to take copious notes to remember where you saw something. Puzzles solved in one exile area may provide critical clues to puzzles in some far-flung corner of the caverns that you visited days ago. I finished the game with 15 pages of notes detailing my struggles with the hardest puzzles. Sometimes, paying attention to your surroundings and taking notes isn't enough. This is when you have to get creative in the cleverest ways. It's also when Rhem 2 is most fun. Toward the end of the game, you'll have to pass through a maze with glass walls. Most of the walls look identical. On top of that, you have to work your way through a series of doors. The problem is that opening one door closes another elsewhere in the maze.
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