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High Intelligence will help pave the way for the thinking player, and this is a thinking (and reading) player's game. Feargus Urquhart, Black Isle's division director for numérique Planescape, hinted as much in numérique a June 11, 2001 interview with Gamasutra when describing "the differences between the Baldur's Gate series, Icewind Dale, and Planescape: Torment. All of the products use the same engine (the Bioware Infinity Engine), but all of them are seen as numérique very distinctly different products. The way we think about them is along a line from adventure to hack-and-slash. Torment is almost an adventure game, Icewind Dale is almost a true hack-and-slash like Diablo, and Baldur's Gate is somewhere right in the middle." Torment is almost an adventure game. While everyone and his grandmother likes to claim that his blood-soaked shoot-'em-up is really just a misunderstood adventure game, for once, there is some truth to this claim.
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