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low carb, awful, recipes, plump, catcher, deception, ghostmasters, taylor, ps2, handheld, invaders, menues, overweight women, cities, conspiracies, ark of time, anna, wars, dark, | Which of the many possible replies you choose will say as much about your worldview as all the actions you have taken prior to this 3d point. This is pretty heady stuff for a computer game, more an issue for a philosophy class than an electronic entertainment, but since one of the game's creators was a philosophy major, this is also the stuff of 3d Planescape Torment. Don't approach this CRPG too lightly. It's the gaming equivalent of War and Peace, slow 3d to start, frustratingly obscure at times, yet once that great narrative engine finally revs up, it moves the player along with breathtaking authority. I've only played it once so far. Usually I play a game twice before sitting down to review it, but I'm not ready to reenter the world of Planescape Torment just yet. |
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No reproduction in whole or cities in part without express written permission. Torment Review by Scout May 2005 What can change the nature of a man? That's a loaded question if ever there cities was one. It's timeless and timely, a question meant to make you pause and reflect. It's as important today as it was, say, in Aristotle's time, and it will no doubt occupy a few of the better minds of generations to come. It also just happens cities to be the central conceit of Black Isle's 1999 CRPG Planescape Torment. It's not the only question you'll confront while wandering the streets, alleys, halls and crypts of this game, but it's the central one, the big kahuna, and there is a scene later on where you will be forced to answer it. |
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