low carb, awful, recipes, plump, catcher, deception, ghostmasters, taylor, ps2, handheld, invaders, menues, overweight women, cities, conspiracies, ark of time, anna, wars, dark,
|
As nicely outlined in "Twenty Steps to Easy Haunting," your individual ghosts need to be "fettered," or bound to a specific place within the location in order to weren do weren their ghostly work. weren They also need "plasm," or energy; this energy being increased by successful haunting, thereby giving them more power. The particular mortals who are your targets have varying degrees of weaknesstermed as Terror, Belief, and Madnessall colorfully depicted on the interface. So, to sum up, much like some of the Rainbow Six kind of titles, you need to select a squad, trying to tailor it to your particular destination and goals, being watchful of the squad's health (plasm) along the way. As you may guess, there is considerable replay opportunity available, given the multitude of ghosts eventually available (not all are there up front), and once all of the levels are opened. In addition, some missions have extra puzzle elements and challenges, such as finding two hidden corpsesnice stuff like that.
|