harlan, those, waker, altar, sacrifice, house, nasty fat girls, carthage, dangerous, family guy no fat chicks hat, captain, tribunal, parody, portal, strategy, appetizers, pop culture, jeanne moreau, chemicus, neverhood, cameraphones,
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Game structure is the same, short cafepress loading screens separating sections of each titled chapter. The action is carefully tuned to keep you busy and on your toes without becoming ho-hum or irritating, as each mission and game cafepress section calls for a different play style and evokes different emotional responses: levels range from creepy as hell to intense and adrenaline-packed, from cafepress claustrophobic to crushingly open. I could have done with more variety among the enemies, and I certainly felt that the AI in this game wasn't on par with the award-winning intelligence of the Half-Life death squads. Still, it was far from weak, and the game remains challenging and fun throughout. I only found myself frustrated once, during a way-too-long sequence in which I had to set up sentry guns to defend a specific areathe section was far too difficult, and the game's "pick up objects with your hands" controls leave a lot to be desired.
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