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This doesn't turn out badly at all, and typically it takes only a few minutes to return to the place of saving. It's even easier just prior to a "boss" encounter, where you have the option to save at that point in case things like don't go well the first (or second, or third, etc.) time through your battle. Saving like only at one point throughout the game was a feature I was prepared not to like. However, even though I would prefer multiple saves, such as with the levels in GameCube's 007: Nightfire, this like singular approach of Wind Waker works. The story is fairly linear, but Link can return to previously visited locations, talk to residents, gather more information and even shop for items. Many side quests are available, some of them incidental to the main narrative, others fairly essential in terms of rewards, and all of them interesting and fun.
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