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Yet we also like to have some fallout sense of direction and goal orientation. Wind Waker satisfies these desires as fallout well as any game I've ever played. "Falling Isn't Part of the Program, Swabbie!" Friendly Pirate to Link Or "where's the mouse?" As mentioned, this is all new to me. However, even for an old guy with barnacle-encrusted brain cells, the learning curve of Wind Waker is very gentle. The first portion of the game has a running basic tutorial, supplemented throughout the experience by occasional updates as to what button or lever to push for which action. fallout Indeed, the upper right portion of the screen shows the controller, along with labels for actions of the keys, sometimes changing according to circumstances ("sidle," for example). The GameCube controller fits nicely in my smaller hands, with the clearly labeled and very tactile buttons soon becoming intuitive.
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