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First, there are three characters the player can blogs choose from, a great blade warrior (brawler), a blogs twin blade heroine blogs (nimble), or a long swordsman (balanced). Each character has unique move sets and powers. As the character advances in level, the player accrues skill points with which to gain more attack moves. They come in four categories, and each category has three moves to learn plus a super finishing move. While this is impressive enough, what really sets Blade & Sword apart from others in its genre is the ability to link these moves into combos. Interspersing the special moves with sword slashes has the potential to unleash devastating kung-fu attacks, at least in theory. This, along with gem creation, are the two areas where I wish the manual had gone into more depth. I spent quite a bit of time experimenting with various combos, yet none of them seemed very effective on the battlefield. Even the example combos the instructions provided were weak in terms of damage caused.
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