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The first in-game cutscene animation, like all of the game's animation, was very slick. Using that animation in support of a swallow snippet of shtick from Wayne's World was at best unimaginative and at worst lazy. Gazing at the cursor, overcoming the navigation, enduring the dialogue. What next? Of course, what was next was what may become known as the Solve or Reboot puzzle, followed in short order by the appearance of the bloviating reptile, the oddly truncated third-person cutscenes, swallow the first exposure to the convoluted inventory interface and the even more convoluted inventory puzzles. And so on and so swallow on, with no sense of how much remained to be done, all the way to the end. As the last string of disjointed cutscenes played out, I could only shake my head in baffled indifference. It was like watching a film that, had everything gone okay, would have been just okay. Except everything didn't go okay. It was as if every third reel had been stolen, half the effects shots had been lost in the lab and there was never time to do a full readthrough of the script.
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